Hear ye, hear ye…. In all the civilized lands, those environs where the barbarians and hordes have been beaten back and held at bay by the inexorable force of the Great Line of Shahs, there is a Logical Calendar. It behooves both young and old to understand this calendar, as life revolves around the season and the days, and what is life except that march through days, weeks and months?
The First Season is Greening, followed by Golden, Grapeswell, Greying and the lapse of Midwinter.
(Ye Intrepid Adventurers arrived in the blustery Season of Greening.)
Each season follows three cycles of the White Moon, with Greening 1, 2 and 3.
(Ye intrepid arrived in Greening 2, or the second month of the first season.)
Each month contains (logically) 3 weeks, called Ward, Rise and Glimmer. (Ward at the dark of the moon, Rise as it gets brighter, and Glimmer as it gets dimmer.)
(Ye arrived in the early hours of the Ward week, with the moon giving off waning light.)
Each week consists of (logically again) 9 days, centered on the activities of civilization. Tocart, Cartaffair, Cartagin, Toamill, Millaffair, Millagin, Tofair, Fineafir, Fineagin, to be exact.
(Ye arrived on the first day of the week, Tocart.)
Day 1: Tocart of Ward Week, Greening 2. YOU slew kobolds and explored the Keep of Althusa. The folks gathered any early harvest (not much this time of year) and prepared it for delivery to the market.
Day 2: Cartaffair of Ward Week, Greening 2. YOU slew more kobolds at Cave 1. The folks gathered in the market with their meager early spring gatherings, trading mostly in unrefined goods. They also took goods out of winter dry storage for trade. (My dried dates for your stored wheat.)
Day 3: Cartagin. YOU moved up to goblins at Cave 2. The folks returned home, closely guarding whatever they successfully gained at market.
Day 4: Toamill. YOU took on the hobgoblins this time at Cave 3. The folks prepared to bring any unrefined foods that need processing, milling, etc., to market.
Day 5: Millaffair. YOU rescued Tharsavorsos and Neresh from the Blackheart Cave, while they gather again in the market to trade unrefined grains for flour, or travel with larger loads directly to the mill up river from the Keep.
Day 6: Millagin. YOU were called to the walls to find that patrols of skeletons were attacking Althusa. The locals had either returned home already or were caught up inside the keep.
Day 7: Tofair. YOU faced a significant company of armed skeletons. The locals sheltered in place, as that was the last signal received.
Day 8. Fineafir. YOU sent riders out to warn all the locals that they should be prepared for attacks, first thing in the morning. The market remained empty, while it would normally have been filled with merchants and wares, on the typically happiest day of the week. Will Althusa make it through the day?
Day 9. Fineagin, the last day of the Ward Week, and the darkest night of the month…. The superstitious have long believed that evil grows stronger this night, and that dead may whisper from their graves or even wander a little in the night. Such rubbish!